Active Area  Area (L x H) of the LCD that has active segments.
Annunciator A word or special symbol which is driven as a single segment
Array Process Method of manufacturing whereby displays are arranged in rows and columns on a large laminate, and separated after they are filled with LCD fluid.
Backplane The common electrode connection. There can be multiple backplanes in a multiplexed display.
Blue Negative  Display configuration of a backlit negative image STN display
CCFL  Cold Cathode Florescent Lamp
COG  Chip on Glass construction process
COT  Chip on Tab construction process
Common Plane See Backplane
Contact Ledge The area along the edge of the parts where electrical connections are made.
Contrast Ratio The ratio of the luminance between the dark and light areas of the display.
Color STN (CSTN)  Color STN Technology. Each pixel of a CSTN display is actually 3 separate colored pixels of Red / Green / Blue. Each of those colors is controlled individually by the graphic controller chip. So in actually; a 320 by 240 pixel CSTN display actually contains 960 by 240 individually colored pixels
Dual in Line Pins (DIL) Two rows of pins attached along parallel sides of a display.
Diffuser  Translucent material used for light diffusion placed between backlight lighting sources and the back side of an LCD. This material will create a more uniform backlight for an LCD from several unique sources of light.
Direct Drive A method of driving a display whereby individual segments are driven from separate edge connections.
Elastomeric Connectors A thin conductive material used to make connections between an LCD and a PC board.
ELED  Edge Lit LED backlight configuration
ELP Electroluminescence Panel
First Minimum An LCD construction technique where the cell geometry is optimized for maximum contrast and viewing angle. The geometry is different for each LCD fluid.
Font The style of a letter or digit.
Film compensated STN (FSTN)  STN Technology with the addition of a retardation film to the display that compensates for the color added by the birefringence effect. This allows a black and white display to be produced and provides for a higher contrast and wider viewing angle.
Ghosting A condition where segments which are in the "off" condition become slightly visible.
Heat Seal Cable A thin flexible cable used to connect the LCD to the PC board which is bonded by heat cured adhesive at each end.
Image Area The total area bounded by the display characters
Ink Overlay The process of applying opaque, colored inks to the display to provide colors, or highlight certain areas of annunciators.
LCD  Liquid Crystal Display
Liquid Crystal Fluid An organic material which has both liquid and crystalline properties.
LCD Module An LCD which includes a PCB, driver electronics, bezel, and possibly a backlight.
Multiplex (Mux) A method of driving a display whereby multiple segments are driven from the same edge connection.
Negative Image A display which has a dark background and lighter active segments, i.e. clear characters on a black background
Pixel An individual active segment
Polarizer A stretched polymer which transmits light in only one axis. A typical display has polarizers on the front and back.
Positive Image A display which has a light background and darker active segments, i.e. black characters on a silver background.
Reflective A viewing mode which uses ambient or other front lighting to provide the illumination for the display.
Segment An active area within the display which can be turned on and off. This can be a single segment of a 7-segment character, an annunciator, or a pixel in a dot matrix array.
Static Drive See Direct Drive
Super Twisted Nematic (STN) A type of display which uses fluids which "twist" greater than 90o. An STN display has improved viewing angles and contrast at high multiplex rates
Transflective Transflective is a type of LCD flat-panel display. Transflective LCDs combine the best features of transmissive and reflective LCDs. Specifically, transflective displays are equally readable in both bright sunlight and low-light situations.

Normal front-lit reflective displays are easily readable in sunlight, but difficult to read in low-light situations. Normal transmissive displays are easily readable in low-light and typical indoor environments, but unusable in bright light, such as direct sunlight.

Transmissive A viewing mode which cannot use any type of front lighting to provide the illumination for the display, it therefore must use a backlight
Twisted Nematic (TN) Twisted Nematic A type of display where the liquid crystal fluid rotates the plane of polarization 90o.
Viewing Area The area of a display which is visible through a bezel or cut-out in an instrument. This area is made up of the "Active Area" and the boarder around the active area.
Viewing Angle The preferred angle of viewing a display, usually described in comparison to a clock face, i.e. 12 o'clock for above the normal, or 6 o'clock for below the normal.
Computer Display Resolution Standards
Code Resolution Ratio Description
QVGA 320x240
4:03
Quarter Video Graphics Array
HVGA
480x320 3:02
Half Video Graphics Array
VGA
640x480 4:03
Video Graphics Array
SVGA
800x600 4:03
Super Video Graphics Array
XGA
1024x768 4:03
Extended Graphics Array
XGA+ 1152x768 3:02
Extended Graphics Array plus
1152x864 4:03
SXGA
1280x1024 4:03 Super Extended Graphics Array
WXGA 1280x720 16:09
Wide Extended Graphics Array
1280x768 5:03
1280x800 8:05
1360x768 ~16:9
1366x768 ~16:9
WXGA+ 1280x854 ~3:2
Wide Extended Graphics Array plus
1440x900 16:10
1440x960 3:02
SXGA+
1400x1050 4:03
Super Extended Graphics Array plus
WSXGA 1600x900 16:09
Wide Super Extended Graphics Array
1600x1024 16:10
UXGA
1600x1200 4:03
Ultra Extended Graphics Array
WSXGA+
1680x1050 16:10
Wide Super Extended Graphics Array plus
WUXGA
1920x1200 16:10 Wide Ultra Extended Graphics Array
TXGA
1920x1400 4:03
Tesselar Extended Graphics Array
QXGA
2048x1536 4:03
Quad Extended Graphics Array
WQXGA
2560x1600 16:10
Wide Quad Extended Graphics Array
QSXGA
2560x2048 5:04 Quad Super Extended Graphics Array
 QSXGA+
2800x2100 4:03 Quad Super Extended Graphics Array plus
WQSXGA
3200x2048 25:16:00 Wide Quad Super Extended Graphics Array
QUXGA
3200x2400 4:03 Quad Ultra Extended Graphics Array
WQUXGA
3840x2400 16:10 Wide Quad Ultra Extended Graphics Array
HXGA
4096x3072 4:03 Hexadecatuple Extended Graphics Array
WHXGA
5120x3200 16:10 Wide Hexadecatuple Extended Graphics Array
HSXGA
5120x4096 5:04 Hexadecatuple Super Extended Graphics Array
WHSXGA
6400x4096 25:16:00 Wide Hexadecatuple Super Extended Graphics Array
HUXGA
6400x4800 4:03 Hexadecatuple Ultra Extended Graphics Array
WHUXGA 7680x4800 16:10 Wide Hexadecatuple Ultra Extended Graphics Array

Telios Tech specializes in the following areas:

LCD Solutions/Enhancements - click here

LCD Expertise

Fundamentals and design
LCD is the abbreviation for liquid crystal display. An LCD basically consists of two glass plates with a special liquid between them. The special attribute of this liquid is that it rotates or “twists” the plane of polarized light. This effect is influenced by the creation of an electrical field. The glass plates are thus each coated with a very thin metallic film. To obtain polarized light, you apply a polarization foil, the polarizer, to the bottom glass plate. Another foil must be applied to the bottom glass plate, but this time with a plane of polarization twisted by 90°. This is referred to as the analyzer.

In the idle state, the liquid twists the plane of polarization of the incoming light by 90° so that it can pass the analyzer unhindered. The LCD is thus transparent. If a specific voltage is applied to the metallic film coating, the crystals rotate in the liquid. This twists the plane of polarization of the light by another 90°, for example: The analyzer prevents the light getting through, and the LCD thus becomes opaque.

TN, STN, FSTN, blue mode, yellow-green mode
Liquids that twist the plane of polarized light by 90° are referred to as TN (Twisted Nematic). STN (Super Twisted Nematic) liquids twist the plane of polarized light by at least 180°. This gives the display improved contrast. However, this technology does color the display to a certain extent. The most common colors are referred to as yellow-green and blue mode. There is also a gray mode, which in practice is more blue than gray, however.

In order to counteract the undesired color effect, the FSTN technology uses an additional foil on the outer side, but this causes a loss of light and means that this technology is only effective with lit displays.

However, the different colors occur only in displays that are either not lit or that are lit with white light. If there is any color in the lighting (e.g. yellow-green LED lighting), it overrides the color of the display. A blue-mode LCD with yellow-green LED lighting will always appear yellow-green.

Static or multiplex driving method
Small displays with a small viewing area are generally statically driven. Static displays have the best contrast and the largest possible angle of view. The TN technology fulfills its purpose to the full here (black and white display, reasonably priced). The bigger displays get, however, the more lines become necessary in static operation (e.g. graphics 128x64=8192 segments = 8192 lines). Since there is not enough space on either the display or a driver IC for so many lines, multiplexing is used. The display is thus divided up into rows and columns, and there is a segment at each intersection (128+64=192 lines). Scanning takes place row by row (64x, in other words a multiplex rate of 1:64). Because only 1 row is ever active at any one time, however, the contrast and the angle of view suffer the higher the multiplex rate becomes. This makes it essential to use STN.

Angle of view 6°°/12°°
Every LCD has a preferred angle of view at which the contrast of the display is at its optimum. Most displays are produced for the 6°° angle of view, which is also known as the bottom view (BV). This angle corresponds to that of a pocket calculator that is lying flat on a desktop. 12°° displays (top view, TV) are best built into a table-top unit. All displays can be read vertically from the front.

Reflective, transflective, transmissive
Reflective (unlit) displays have a 100% reflector on the rear side. Backlighting is thus not possible. Transflective displays have a semi-transparent reflector on the rear side. They can be read with or without lighting. When they are not lit, however, they are somewhat duller than a reflective version. Nevertheless, this is the best compromise for lit LCDs. Transmissive displays have no reflector at all. They can only be read with lighting, but they are very bright.

Reflective LCD

Transflective LCD

Transmissive LCD

 

Positive/negative displays
Most displays are produced in positive mode. They can be recognized by their black characters on a light background. They are available with or without lighting. Negative displays have a dark background and illuminated characters. They can only be used effectively with lighting. Without lighting they cannot be read.

Positive mode

Negative mode

  

Normal display

Normal display

  

Inverted by software

Inverted by software

 

Lighting
LCDs without lighting are hard to imagine these days. However, since there are basically four different types of lighting, the type selected depends very much on the application. Here is a brief overview to clarify the situation:

 

LED
yellow/green

LED
white

EL

CFL

 Advantages

- 5V= supply
- Lifetime 100,000
  hours
- Very bright (light box)

- 5V= supply
- Lifetime 5,000~20,000
  hours*)
- White light
- Very bright

- Low-power
- Very flat
- Different
  colors available

- Extremely bright
- White light

 Disadvantages

- Green-yellow color
- Uneven and not
  very bright as a
  light pipe

- Higher price

- EL inverter
  required
- Lifetime
  5,000-10,000 hours
- Not very bright

- CFL inverter   required
- Lifetime
  10,000-20,000 hours

Overall verdict

 Straightforward

 Ideal

 Cost-effective

 Powerful


*) life time depends on ambient temperature and LED current

However, the lighting also determines the optical impression made by the display, and the display mode; blue or yellow-green – does not always have an influence. Below you can see the EA P162-3N display with different types of lighting by way of example:

 

Lighting

LED yellow/green

EL blue

EL/LED white

STN blue

STN yellow/green

 

Temperature range, limits and destruction
Standard LCDs have a temperature range of 0 to +50°C. High-temperature displays are designed for operation in the range from -20 to +70°C. In this case, however, additional supply voltage is generally required. Since the contrast of any LCD is dependent on the temperature, a special temperature-compensation circuit is needed in order to use the entire temperature range, and this is particularly true for high-temperature displays (-20 to +70°C). Manual adjustment is possible but rather impractical for the user.
However, the storage temperature of a display should never be exceeded under any circumstances. An excessively high temperature can destroy the display very quickly. Direct exposure to the sun, for example, can destroy an LCD: This is because an LCD becomes darker (in positive mode) as it gets hotter. As it gets darker, it absorbs more light and converts it to heat. As a result, the display becomes even hotter and darker... In this way, temperatures of over 100°C can quickly be reached.

Dot-matrix, graphics and 7-segment displays
The first LCDs were 7-segment displays, and they are still found today in simple pocket calculators and digital watches. 7 segments allow all of the digits from 0 to 9 to be displayed.
Text displays require what is known as a dot matrix, an area consisting of 5x7=35 dots, in order to display all of the letters in the alphabet as well as various special characters. Graphics displays have a similar structure to text displays. In this case, however, there are no spaces between the lines and characters.

Display drivers and controllers
The semiconductor industry now offers a very large range of LCD drivers. We generally distinguish between pure display drivers without intelligence of their own, controllers with a display memory and possibly a character set, and micro-controllers with integrated LC drivers.
Pure display drivers work in a similar way to a shift register. They generally have a serial input. They require an external pulse, and in multiplex operation with high frequency they require new display data continuously in order to achieve a refresh frequency that is as high as possible (MSM5219, UPD7225, HD44100, LC7942, etc.). An example of a genuine controller is the HD44780 for dot-matrix displays: Once it has received the ASCII code, the controller manages its character set, memory and multiplexing entirely on its own. The following controllers are widely used for graphics displays: HD61202/3, HD61830, SED1520, SED1330, T6963.
All of the well-known uC manufacturers now offer one or more versions with integrated display drivers. They have their own display memory that can be accessed by command.

 
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